![]() Some of these occupations can also determine your character's race, of which the classic Dwarf, Elf and Halfling are included, so you might be a Dwarven Blacksmith or a Halfling Trader.Īnything else is assumed to be human. Each comes with a weapon the character is trained in such as a Knife for a Rope Maker and a trade good the character would have, the Rope Maker unsurprisingly has Rope, the Miller has Flour, the Urchin has a Begging Bowl and so on. They include the likes of Locksmiths, Merchants, Millers and Scribes. This is done via an extensive d100 table and represents quite literally your character's job. As your three starting characters are at level 0 you pick an occupation at random for each of them rather than a class. These ability scores are rolled randomly 3d6 down the line in classic D&D fashion, producing broadly 'average' characters with one or two good stats. ![]() Luck can effectively be 'burned' to allow characters to survive life or death moments and perform extraordinary actions known as 'Feats of Luck.' These roughly correlate to the classic six ability scores from original D&D.Ĭharacter Luck affects all sorts of things such as critical hit chances, fumbles and chance of being corrupted. Your level zero characters are built from an array of six ability scores. This reinforces the principle of lethality within OSR style systems by having a session set up where effectively characters are created to die, which also stops players getting too attached to them and sets up the overall tone for the game. The intent is that your level 0 characters play through an adventure called a 'funnel' with the intention that only one of the three will survive to become a fully fledged level 1 character. One major change to the inherent structure of DCC is that characters begin their journey at level 0.Not only that but players create three characters to start their adventure with rather than the customary one character that has been the standard in every edition of D&D and most tabletop roleplaying games. I t’s no coincidence that DCC uses the d20 system as it was designed with 3.0 compatibility in mind and uses its open SRD as a basis.ĭon't however be mistaken and think DCC is simply a d20 system clone, it differs vastly from how the likes of 3.0 D&D and similar systems work in both it's variety of rule, aesthetic and style of play which are soaked in old school D&D. ![]() The core system does make character stats more important, in a similar way to The Black Hack which uses a core d20 roll under system. This makes the core of DCC familiar to a modern D&D audience whilst still keeping vast amounts of old school flavour.
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